©ROCKWITHYOUS

I think the highest I’ve ever jumped due to a video game was in Silent Hill 2. Whilst in the prison bathroom (female, I think?), you come upon a locked stall that gives you the option of knocking. My first play through, I knocked once and walked away. Somehow wound back there and tried again. Only this time I spent a good minute knocking on the stall door expecting something to happen.

Nothing did.

A tad upset, I turned to walk away. When I’d got halfway back across the bathroom, there came this bang (as if something had thrown itself at the door), and a bloodcurdling shriek.

I actually tossed my remote at the telly. What an amazing little addition to the game. No purpose other than to scare the daylights out of you.



  1. collectorofcatsandbooks reblogged this from dogb0y
  2. dragonmayor reblogged this from inertia-raptor
  3. inertia-raptor reblogged this from ironbull-bahorel
  4. forgivablefoundations reblogged this from dogb0y and added:
    Yup Yup, shit scary.
  5. lucexworth reblogged this from dogb0y
  6. amandabel1man reblogged this from dogb0y and added:
    omfg Same thing with that puzzle(?) in the Prison’s yard that you needed to insert three templates into in order to...
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  8. yiffologist reblogged this from dwarf-with-a-jetpack
  9. mayramporrim reblogged this from dwarf-with-a-jetpack and added:
    I thought that was the intention for all of the Silent Hill video games.-shot-
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